Feedback on a game design

November 6, 2018 Off By JR

Maha posted a bunch of links to her students’ game design projects and asked for feedback. I reviewed a couple and provided feedback on the game Under the Influence. I’m just capturing that feedback here in case the comment gets eaten.

Karim and Mahmoud, thank-you for sharing this openly. I came across it from Maha’s blog. I think prototyping this in a slide deck was a really good idea as it gives you more flexibility and control than many free survey tools. A couple of recommendations I might suggest align with Maha’s comment as well. After selecting a choice and the sight here, being taken to a screen with a charcoal background and red text made the scenarios very difficult to read. For text-based games I might begin with accessibility features in mind as that is the only mode of communication (so far, I’m not sure what you have planned in the future). Quickly putting colour choices through a tool like this would help selecting colours.

I also found the clear lack of choice scenarios hard to get past. I understand that this is a first draft and that it’s not done yet. I’ve played quite a few RPGs as far back as on the SNES system and have seen games change over time in the way they let players make choices. One of my favourites is Skies of Arcadia where most times you have to make a choice 3-4 options appear. Each decision made is referenced to a personality trait or leadership strength of the character. Now here’s the trick, by the middle of the game depending on what decisions you’ve made for your character, certain options will start to be restricted. You’ll still see them but they are greyed out. Using Maha’s example of the joint scenario the application of this idea might look like: you have the option to take it or not, but perhaps the option to refuse is greyed out (not linked from) if you chose to drink prior to showing up to the house part. This builds a layer onto the game where past decisions influence current situations.

I don’t know the whole context of your project, but that is what came to mind as I played your game. Good luck with your work!